A pixel campus.Your own style.
Explore KENZO UNIVERSITY, take craft, sports and organisation classes, collect BOKE flowers and create your campus look with clothing and accessories. Choose an entry to explore the original Chinese mini program.
已下线A different kind of fun in every class.
Swipe through the original screens for the pixel campus, three games, character styling and flower shop.
The timetable is your campus map
Three classes, the wardrobe, prize draw and flower shop meet on the home screen.
Welcome to KENZO UNIVERSITY
Pixel architecture, BOKE flowers and the brand mark set the scene.
Choose a campus character
Select a character for your campus journey.
Join the campus
A short profile step connects character choice to the campus home.
Craft class: choose a challenge
Pick between two puzzle levels and start a timed challenge.
Piece the BOKE picture together
Drag pieces into place, finish the picture and earn flowers.
A more detailed puzzle
More pieces extend the same drag, placement and completion journey.
Sports class: catch falling flowers
Move the character to catch BOKE flowers, avoid leaves and watch remaining lives.
Organisation class: match three
Select uncovered tiles and combine three matching pictures in the tray.
Turn flowers into your own style
Browse tops, bottoms and shoes, then redeem and combine a campus outfit.
Accessories make it personal
Layer bags and badges with clothing to complete a character look.
Campus rewards and surprises
BOKE flowers connect class rewards, outfit redemption and the campus prize draw.
Visit the limited flower shop
Explore the original KENZO flower-shop artwork that connects the campus to an offline event.
A brand world you can explore and play
KENZO UNIVERSITY brings KENZO into a pixel campus built around BOKE flowers, clothing, badges and architecture. Users choose a character, follow the timetable, complete games and collect flowers, then use them for outfits and campus rewards. Brand content unfolds through participation.
Three classes, three ways to take part
Craft class: complete the BOKE picture
A timed puzzle turns the brand motif into a hands-on challenge with two difficulty levels. Dragging, placement checks, progress and a countdown lead to a BOKE flower reward. The harder level adds pieces while keeping the interaction familiar.
Sports class: catch flowers on the move
Flowers and leaves fall through the same scene. Users move their character to collect flowers and lose a life when they hit a leaf. The scene, score and result respond to each action, making a brand symbol part of play.
Organisation class: find three matching tiles
Layered tiles feature clothing, accessories and BOKE motifs. Users select uncovered tiles and collect three matching pictures in a tray, balancing selection order with limited space.
From class rewards to a personal campus look
All three games share the BOKE flower balance. The wardrobe groups tops, bottoms, shoes and accessories into a journey of redemption, preview and saving. Layered characters combine clothes, bags and badges, while an outfit poster carries the chosen look into a consistent brand scene.
Campus rewards and a limited flower shop
The home screen also leads to the prize draw and limited flower shop. Flowers connect games with the reward experience, and the flower-shop artwork extends the campus story to an offline event. The case preserves the interfaces and interactive journeys after the event has ended.












